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	<title>Comments on: The Good and Bad of Strong Game Sales in Dreadful Economy</title>
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	<link>http://blog.whyos.com/2009/03/good-and-bad-of-strong-game-sales/</link>
	<description>Games as Business…and vice versa</description>
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		<title>By: &#187; The Death of Conventional Game Media (offline _and_ on) May Save the Games Industry Whyos</title>
		<link>http://blog.whyos.com/2009/03/good-and-bad-of-strong-game-sales/comment-page-1/#comment-1336</link>
		<dc:creator>&#187; The Death of Conventional Game Media (offline _and_ on) May Save the Games Industry Whyos</dc:creator>
		<pubDate>Mon, 13 Apr 2009 13:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.whyos.com/?p=280#comment-1336</guid>
		<description>[...] with the growth of the business they nurtured (with the notable exception of Game Informer), neither are the game publishers. And I think that it&#8217;s been a symbiotic death spiral. The whole model of $60 [...]</description>
		<content:encoded><![CDATA[<p>[...] with the growth of the business they nurtured (with the notable exception of Game Informer), neither are the game publishers. And I think that it&#8217;s been a symbiotic death spiral. The whole model of $60 [...]</p>
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		<title>By: Rick Cook</title>
		<link>http://blog.whyos.com/2009/03/good-and-bad-of-strong-game-sales/comment-page-1/#comment-1331</link>
		<dc:creator>Rick Cook</dc:creator>
		<pubDate>Sat, 21 Mar 2009 10:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.whyos.com/?p=280#comment-1331</guid>
		<description>Marc, I couldnt agree more. As of this week, the company I have worked for have gone under.

We have created online multiplayer casual games for social networks and youd think that with over 1,000,000 million games plays a week on or flagship game we would be ok.

It&#039;s the looking back part I really agree with.. I have lost count the times our MD/Sales have said &#039;well that game works, lets rebuild it&#039;, this is a cause of low moral and bad sales...</description>
		<content:encoded><![CDATA[<p>Marc, I couldnt agree more. As of this week, the company I have worked for have gone under.</p>
<p>We have created online multiplayer casual games for social networks and youd think that with over 1,000,000 million games plays a week on or flagship game we would be ok.</p>
<p>It&#8217;s the looking back part I really agree with.. I have lost count the times our MD/Sales have said &#8216;well that game works, lets rebuild it&#8217;, this is a cause of low moral and bad sales&#8230;</p>
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		<title>By: Nathan</title>
		<link>http://blog.whyos.com/2009/03/good-and-bad-of-strong-game-sales/comment-page-1/#comment-1323</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Fri, 20 Mar 2009 00:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.whyos.com/?p=280#comment-1323</guid>
		<description>The point is that most large entities in the industry are not thriving (despite growth of the category), rather than that two are. But I do strive to edify, so feel rather desolate that I have failed you.</description>
		<content:encoded><![CDATA[<p>The point is that most large entities in the industry are not thriving (despite growth of the category), rather than that two are. But I do strive to edify, so feel rather desolate that I have failed you.</p>
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		<title>By: Ryan Henson Creighto</title>
		<link>http://blog.whyos.com/2009/03/good-and-bad-of-strong-game-sales/comment-page-1/#comment-1322</link>
		<dc:creator>Ryan Henson Creighto</dc:creator>
		<pubDate>Thu, 19 Mar 2009 23:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.whyos.com/?p=280#comment-1322</guid>
		<description>i&#039;m not sure how useful or edifying it is to point out two multi-million dollar companies that are thriving in a recession.</description>
		<content:encoded><![CDATA[<p>i&#8217;m not sure how useful or edifying it is to point out two multi-million dollar companies that are thriving in a recession.</p>
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		<title>By: MARC G Djan</title>
		<link>http://blog.whyos.com/2009/03/good-and-bad-of-strong-game-sales/comment-page-1/#comment-1257</link>
		<dc:creator>MARC G Djan</dc:creator>
		<pubDate>Thu, 05 Mar 2009 05:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.whyos.com/?p=280#comment-1257</guid>
		<description>Just like in the music business Majors will have hard time if they do not own the Worldwide number ones .Hardware Manuacturer understand boxes should disappear , and new economic model is Itune and Iphone/Ipodtouch - It is a revolution , and it&#039;s very surprising that most of our revolutionary industry did not see from the wind was coming - Steve Jobs was one of the fathers of the Home Computing , did revolution the music business and will revolution the video game business because he now own the best and largest store worldwide and the coolest hardware -  It is a new approach where developers could become stronger than publisher or at least as strong - It is a new  approach where everybody would have to learn new ways to deal with creators , new ways to market , and even new ways to play . I have left the industry for few years and when I came back instead of finding people looking to the future , I only found people check numbers about what did work by the past to understand what they should copy to make some Dims - It is all wrong Activision Guitar Hero is a killer because it was a new experience coming from nowhere well connected to the worldwide ROCK trend at the same time when fashion , music , etc... was all rock - Visions create the trend and trend creat big hits - Trend Books could only create good bread and butter ...</description>
		<content:encoded><![CDATA[<p>Just like in the music business Majors will have hard time if they do not own the Worldwide number ones .Hardware Manuacturer understand boxes should disappear , and new economic model is Itune and Iphone/Ipodtouch &#8211; It is a revolution , and it&#8217;s very surprising that most of our revolutionary industry did not see from the wind was coming &#8211; Steve Jobs was one of the fathers of the Home Computing , did revolution the music business and will revolution the video game business because he now own the best and largest store worldwide and the coolest hardware &#8211;  It is a new approach where developers could become stronger than publisher or at least as strong &#8211; It is a new  approach where everybody would have to learn new ways to deal with creators , new ways to market , and even new ways to play . I have left the industry for few years and when I came back instead of finding people looking to the future , I only found people check numbers about what did work by the past to understand what they should copy to make some Dims &#8211; It is all wrong Activision Guitar Hero is a killer because it was a new experience coming from nowhere well connected to the worldwide ROCK trend at the same time when fashion , music , etc&#8230; was all rock &#8211; Visions create the trend and trend creat big hits &#8211; Trend Books could only create good bread and butter &#8230;</p>
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