Monthly Archives: August 2009

Superfluid has been my obsession for the past year, as we’ve been working on creating a system that can enable an elegant liquidity for business and creative initiatives. To this, my partner Branimir who was previously a physicist and remains a master of the 8-bit, brings a cold assessment of how an economy can work most legitimately and honestly. I bring a knowledge of what people find compelling in games, and how business, large and small, works.

It seems to us that in the current economy, most entities and individuals are straightjacketed by either a lack of clients, a lack of available investment dollars, or a lack of credit. And while all of these are real issues, they’re a bit pathetic in hobbling worthwhile efforts. So, we came together with an idea for a project that could bypass these problems, and help businesses to thrive and better enjoy what they do have. Read More »

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Since Gamestop is having a few issues with sales at this point, it seems like perhaps an appropriate time to look at issues in the game retailing business and the timeline for some upcoming changes. For a number of years, folks have predicted the death of games on physical media, and certainly it does make sense that a button click to purchase is a better distribution model than sending folks to a store to pick up something that could simply be downloaded. There have been a few barriers to the transition: Read More »

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