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<channel>
	<title>Whyos &#187; barter</title>
	<atom:link href="http://blog.whyos.com/category/barter/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.whyos.com</link>
	<description>Games as Business…and vice versa</description>
	<lastBuildDate>Sun, 14 Mar 2010 17:50:53 +0000</lastBuildDate>
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		<title>Killing Whyos</title>
		<link>http://blog.whyos.com/2010/03/killing-whyos/</link>
		<comments>http://blog.whyos.com/2010/03/killing-whyos/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 17:50:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[barter]]></category>
		<category><![CDATA[cooperative]]></category>
		<category><![CDATA[virtual currency]]></category>

		<guid isPermaLink="false">http://blog.whyos.com/?p=631</guid>
		<description><![CDATA[I&#8217;ve been working on superfluid full time for the past year (we just had an anniversary); conceiving with Brana the concepts behind the Quids virtual currency, developing the model and audience of superfluid.biz, and recently completing construction of quids.org. Periodically, I&#8217;ve continued posting here, on both games and superfluid, but now that we&#8217;ve begun to collaboratively [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on superfluid full time for the past year (we just had an anniversary); conceiving with Brana the concepts behind the <a href="http://blog.quids.org/">Quids virtual currency</a>, developing the model and audience of <a href="https://www.superfluid.biz/">superfluid.biz</a>, and recently completing construction of <a href="https://quids.org/">quids.org</a>. Periodically, I&#8217;ve continued posting here, on both games and superfluid, but now that we&#8217;ve begun to collaboratively blog at <a href="http://blog.superfluid.biz/">http://blog.superfluid.biz</a> I&#8217;ll no longer be putting anything new up here. I believe that superfluid, and its blog should be of direct interest to anyone working in games, both as it&#8217;s used to facilitate the development of games, and because it&#8217;s an <a href="http://funwareblog.com/">interesting bridge between game activity/thinking and concrete activities in the physical world</a>. -You can also follow what we&#8217;re doing on twitter, at <a href="http://twitter.com/superfluidquids">@superfluidquids</a></p>

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		<title>new p2p virtual currencies for business (b2b) and hacker/hobbyists (c2c)</title>
		<link>http://blog.whyos.com/2010/02/new-p2p-virtual-currencies-for-business-b2b-and-hackerhobbyists-c2c/</link>
		<comments>http://blog.whyos.com/2010/02/new-p2p-virtual-currencies-for-business-b2b-and-hackerhobbyists-c2c/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 04:28:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[barter]]></category>
		<category><![CDATA[cooperative]]></category>
		<category><![CDATA[virtual currency]]></category>
		<category><![CDATA[b2b barter]]></category>
		<category><![CDATA[p2p barter]]></category>
		<category><![CDATA[p2p currency]]></category>

		<guid isPermaLink="false">http://blog.whyos.com/?p=619</guid>
		<description><![CDATA[We&#8217;ve been busy lately at superfluid, so I thought I&#8217;d post to update folks on the state of things at our b2b site, superfluid.biz, and encourage those who haven&#8217;t yet posted offerings to get something started. We&#8217;ve been steadily adding users, so you&#8217;re likely to find some new offerings of interest to you, and as [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been busy lately at superfluid, so I thought I&#8217;d post to update folks on the state of things at our b2b site, <a href="http://superfluid.biz"><span style="color: #000000;">superfluid.biz</span></a>, and encourage those who haven&#8217;t yet posted offerings to get something started. We&#8217;ve been steadily adding users, so you&#8217;re likely to find some new offerings of interest to you, and as a registered user, you can borrow a few Quids to purchase products or services before your own time gets used in the system.</p>
<p>In addition, we&#8217;ve just completed construction of<a href="http://quids.org"><span style="color: #000000;"> quids.org</span></a>, a non-commercial implementation of the superfluid technology. With a focus on volunteer projects, it has a simpler process, and a cost-free model that requires only a $1 donation to the Electronic Frontier Foundation.  -superfluid.biz is also free for the time being (at least a year for beta users), but will eventually have an annual subscription fee.  As quids.org is all about collaborating on services, it doesn&#8217;t allow commercial transactions, or those involving physical goods, so we don&#8217;t collect W9 information and membership is available to international participants. We envision it being used for social good/software/games/art and any number of other areas we haven&#8217;t yet conceived.</p>
<p>Upcoming for quids.org is a facebook application, allowing you to pull together your volunteer projects from that site as well, and a mess of other stuff that we won&#8217;t spoil by mentioning now.</p>
<p>If you have any questions or suggestions, please do let me know. We continue to develop superfluid.biz and quids.org with a lot of feedback from the community, and are pretty responsive to needs, whether that&#8217;s in the form of functionality or rounding up offerings of specific interest to current members.</p>

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		<title>superfluid non-commercial version soon + superfluid b2b goes wide open</title>
		<link>http://blog.whyos.com/2010/01/superfluid-non-commercial-version-soon-superfluid-b2b-goes-wide-open/</link>
		<comments>http://blog.whyos.com/2010/01/superfluid-non-commercial-version-soon-superfluid-b2b-goes-wide-open/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 12:35:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[barter]]></category>
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		<category><![CDATA[bootstrap]]></category>
		<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://blog.whyos.com/?p=593</guid>
		<description><![CDATA[Next week, we&#8217;ll be launching a new version of superfluid for non-professional use. This is just as exciting to us as our initial launch, and it&#8217;ll free up a lot of flexibility in model and external integration that a site for commercial offerings cannot allow. -But these benefits are really just the gravy for us, [...]]]></description>
			<content:encoded><![CDATA[<p>Next week, we&#8217;ll be launching a new version of<a href="http://superfluid.biz"> superfluid</a> for non-professional use. This is just as exciting to us as our initial launch, and it&#8217;ll free up a lot of flexibility in model and external integration that a site for commercial offerings cannot allow. -But these benefits are really just the gravy for us, on a product for which we&#8217;ve quickly come to see the need. We&#8217;re rolling this out because we&#8217;ve seen that a number of the entities most interested in using superfluid are wanting to use it for collaborative, non-commercial, purposes (games, open source development, etc.), but core to our original b2b concept (and structure) is the idea that we could provide most benefit to businesses looking to optimize unused time or unsold product.<span id="more-593"></span></p>
<p>What we&#8217;ve come to realize is that in this economy, many businesses have stripped down to a bare minimum of employees and rely heavily on outsourced talent (especially in the creative and technology fields where we&#8217;re initially focusing). So we see a lot more individuals attracted to the system, both because that&#8217;s where the surplus is, and because this is clearly a bootstrapping era, where the value we can provide is quite often in helping talented folks come together to create new projects and businesses. Some of these efforts are commercial, and some are not; we&#8217;ll now be relevant to both. -And b2b continues to be important, as we provide a path for businesses to legitimately barter in compliance with IRS regulations for such things.</p>
<p>So, the b2b side will continue to service business needs, where the service traded has a real commercial value (including any barter of physical goods). And the new c2c side will service users&#8217; needs for a mechanism enabling the trade of avocational services. -We had a <a href="http://www.youtube.com/watch?v=OHMvknT_uk4">very nice mention recently</a>, by <a href="http://en.wikipedia.org/wiki/Douglas_Rushkoff">Douglas Rushkoff </a>in his Web 2.0 keynote, that ties in to some of our thinking in this area.</p>
<p>We do have a couple of changes that we&#8217;ve just put into place within b2b superfluid, as well. When we launched a few weeks ago, we made a few assumptions based upon the thinking that it would be better to be conservative to start, then loosen up appropriately. One of those assumptions was that members would be sensitive about who saw their offerings, and who was admitted into superfluid. This led us to take two actions;</p>
<p>1) We required new applicants to have an invitation from an existing member.</p>
<p>2) We required new members to immediately fill out a W9, before viewing offerings or completing the membership process.</p>
<p>It turned out that users were much more concerned with growing the community and had little or no desire to hide offerings from the greater public, which is an inclination we&#8217;re more than eager to facilitate. So, we have ditched both of these elements, and now users now only have to provide W9 information when they first either post or order an offering. This frees up users to see what&#8217;s on offer, and really try out the functionality before committing all of their information.</p>

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		<title>Why superfluid and Fair Value can be the best way to Bootstrap a Game or Software Project</title>
		<link>http://blog.whyos.com/2009/10/why-superfluid-and-fair-value-can-be-the-best-way-to-bootstrap-a-game-or-software-project/</link>
		<comments>http://blog.whyos.com/2009/10/why-superfluid-and-fair-value-can-be-the-best-way-to-bootstrap-a-game-or-software-project/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 15:26:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[superfluid]]></category>

		<guid isPermaLink="false">http://blog.whyos.com/?p=576</guid>
		<description><![CDATA[In something of a fluke, I&#8217;ve had a few conversations with different sorts of people over the past couple of weeks about the best ways to see a vision for a game or software project through to completion.  It may be self serving, but I think that superfluid could be the best option for many [...]]]></description>
			<content:encoded><![CDATA[<p>In something of a fluke, I&#8217;ve had a few conversations with different sorts of people over the past couple of weeks about the best ways to see a vision for a game or software project through to completion.  It may be self serving, but I think that <a href="https://superfluid.biz/?token=8b30e0b46fd512b00bd77338e57d3255">superfluid</a> could be the best option for many of these. A superfluid-based execution will allow almost anyone with their own marketable skill (whatever that skill is) to put together a team and execute from development through marketing and distribution, and to maintain full ownership of their baby.<span id="more-576"></span></p>
<p>superfluid is all about fair value for participants; it&#8217;s built to facilitate utilization of unsold or spare time, and to compensate each participant fairly within the system. This is also a great way to create a project from scratch, without the insecurities of buying into someone else&#8217;s vision, or giving a piece of your project to someone who may or may not be the ideal partner in the long term.</p>
<p>I believe that in general, the existing models of executing on a concept tend to be less than ideal, and don&#8217;t draw on community in the wholesome, yet self-interested way that superfluid can. One conventional path to completion of such things is for an entrepreneur to spend enough, from savings or debt, to fund the project. Another classic path (especially in open source) is for one person with the vision, personal magnetism, and technical skills to start the project, to work like mad on it until eventually it&#8217;s complete enough that he can draw others in to join him on it. In this context, a shared vision brings in others who join together to create the finished project. -The problem with the latter is that the timing, personalities, and skillsets don&#8217;t always necessarily align to enable even a brilliantly conceived concept.</p>
<p>It&#8217;s simple to use superfluid for such a project. You&#8217;d first want to define your needs (programming, design, project management, marketing, etc.) then assess how many Quids this is likely to cost you from vendors in superfluid. Then sell your own services into the superfluid system and claim Quids to convert into a project. If you&#8217;re a programmer, you sell programming into the system (possibly to other concepts at startup stage), if you&#8217;re a marketing expert, you sell that, and so on. You keep your own project and everyone else keeps their own projects, while the organic whole allows for execution of as many projects as possible.</p>

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		<title>superfluid is live</title>
		<link>http://blog.whyos.com/2009/09/superfluid-is-live/</link>
		<comments>http://blog.whyos.com/2009/09/superfluid-is-live/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 21:54:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://blog.whyos.com/?p=569</guid>
		<description><![CDATA[&#8230;in fully functional (google-style) beta at www.superfluid.biz; when we have the chance to breathe, I&#8217;ll post further. For now, suffice it to say that we&#8217;re launched, and developing several specific community focii, including game development and marketing that may useful to readers here.
btw: If you&#8217;re a business (game developer, designer, marketing folks, etc.) that&#8217;d like [...]]]></description>
			<content:encoded><![CDATA[<p>&#8230;in fully functional (google-style) beta at <a href="http://www.superfluid.biz">www.superfluid.biz</a>; when we have the chance to breathe, I&#8217;ll post further. For now, suffice it to say that we&#8217;re launched, and developing several specific community focii, including game development and marketing that may useful to readers here.</p>
<p>btw: If you&#8217;re a business (game developer, designer, marketing folks, etc.) that&#8217;d like to participate in superfluid, for a limited time you can submit for the beta <a href="https://superfluid.biz/?token=8b30e0b46fd512b00bd77338e57d3255">here</a>.</p>
<p>-Nathan</p>

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		<title>What does superfluid have to do with Games?</title>
		<link>http://blog.whyos.com/2009/08/what-does-superfluid-have-to-do-with-games/</link>
		<comments>http://blog.whyos.com/2009/08/what-does-superfluid-have-to-do-with-games/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 11:18:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
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		<category><![CDATA[barter exchange]]></category>
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		<guid isPermaLink="false">http://blog.whyos.com/?p=550</guid>
		<description><![CDATA[Superfluid has been my obsession for the past year, as we&#8217;ve been working on creating a system that can enable an elegant liquidity for business and creative initiatives. To this, my partner Branimir who was previously a physicist and remains a master of the 8-bit, brings a cold assessment of how an economy can work [...]]]></description>
			<content:encoded><![CDATA[<p>Superfluid has been my obsession for the past year, as we&#8217;ve been working on creating a system that can enable an elegant liquidity for business and creative initiatives. To this, my partner Branimir who was previously a physicist and remains a master of the 8-bit, brings a cold assessment of how an economy can work most legitimately and honestly. I bring a knowledge of what people find compelling in games, and how business, large and small, works.</p>
<p>It seems to us that in the current economy, most entities and individuals are straightjacketed by either a lack of clients, a lack of available investment dollars, or a lack of credit. And while all of these are real issues, they&#8217;re a bit pathetic in hobbling worthwhile efforts. So, we came together with an idea for a project that could bypass these problems, and help businesses to thrive and better enjoy what they do have.<span id="more-550"></span></p>
<p>Our goal with superfluid is to provide a barter exchange in which businesses can sell the surplus time and goods that they cannot quickly move in money-based transactions. Using superfluid, participants don&#8217;t need to find someone in the system with whom they can directly swap goods, they simply use in-game currency (Quids) to buy and sell from each other.</p>
<p>So, you may be wondering what the hell this has to do with games; and, as that&#8217;s the background I bring to this project, clearly I think it&#8217;s a valuable aspect:. On the one hand, we&#8217;re bringing the experience and understanding of negotiation from gameplay, and the structure of an MMO economy. On the other, we think that a significant subset of interest for the userbase could be the creation of games. If a base of programmers, designers, etc., come into the system to offer their own skills, and purchase the skills of others, it could enable a variety of projects by professionals.</p>
<p>On September 8, we begin a closed beta release of superfluid, and I&#8217;d very much like to begin testing its facility in the development of games. -I should emphasize that superfluid is entirely business to business, so all skills should be at professional level. The beta will be free of charge, and the initial participants will have a year of free usage, before we begin charging an annual fee of $200.</p>
<p>If you&#8217;re interested in helping to test superfluid for game development, please shoot me an e-mail at nathan[at]superfluid [dot]biz to request participation. A membership will enable you to post your skills and a Quid-based price for services.</p>

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