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	<title>Whyos &#187; Uncategorized</title>
	<atom:link href="http://blog.whyos.com/category/uncategorized/feed/" rel="self" type="application/rss+xml" />
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	<description>Games as Business…and vice versa</description>
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		<title>Killing Whyos</title>
		<link>http://blog.whyos.com/2010/03/killing-whyos/</link>
		<comments>http://blog.whyos.com/2010/03/killing-whyos/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 17:50:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[barter]]></category>
		<category><![CDATA[cooperative]]></category>
		<category><![CDATA[virtual currency]]></category>

		<guid isPermaLink="false">http://blog.whyos.com/?p=631</guid>
		<description><![CDATA[I&#8217;ve been working on superfluid full time for the past year (we just had an anniversary); conceiving with Brana the concepts behind the Quids virtual currency, developing the model and audience of superfluid.biz, and recently completing construction of quids.org. Periodically, I&#8217;ve continued posting here, on both games and superfluid, but now that we&#8217;ve begun to collaboratively [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on superfluid full time for the past year (we just had an anniversary); conceiving with Brana the concepts behind the <a href="http://blog.quids.org/">Quids virtual currency</a>, developing the model and audience of <a href="https://www.superfluid.biz/">superfluid.biz</a>, and recently completing construction of <a href="https://quids.org/">quids.org</a>. Periodically, I&#8217;ve continued posting here, on both games and superfluid, but now that we&#8217;ve begun to collaboratively blog at <a href="http://blog.superfluid.biz/">http://blog.superfluid.biz</a> I&#8217;ll no longer be putting anything new up here. I believe that superfluid, and its blog should be of direct interest to anyone working in games, both as it&#8217;s used to facilitate the development of games, and because it&#8217;s an <a href="http://funwareblog.com/">interesting bridge between game activity/thinking and concrete activities in the physical world</a>. -You can also follow what we&#8217;re doing on twitter, at <a href="http://twitter.com/superfluidquids">@superfluidquids</a></p>

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		<title>Does Skype have Untapped Potential?</title>
		<link>http://blog.whyos.com/2010/01/does-skype-have-untapped-potential/</link>
		<comments>http://blog.whyos.com/2010/01/does-skype-have-untapped-potential/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 20:57:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[voip]]></category>
		<category><![CDATA[magicjack]]></category>
		<category><![CDATA[skype]]></category>
		<category><![CDATA[ventrillo]]></category>
		<category><![CDATA[vivox]]></category>

		<guid isPermaLink="false">http://blog.whyos.com/?p=602</guid>
		<description><![CDATA[Jeremy Wagstaff recently posted a very positive analysis regarding Skype, with which, as a heavy user of Skype for IM, I quite empathize.  However, his take on voice functionality is a tad euro-centric; not to say that he&#8217;s wrong, but I think that Skype&#8217;s journey back from years of neglect is a harder trek than he posits. [...]]]></description>
			<content:encoded><![CDATA[<p>Jeremy Wagstaff recently posted a very positive <a href="http://www.loosewireblog.com/2010/01/skypes-new-dawn.html">analysis regarding Skype</a>, with which, as a heavy user of Skype for IM, I quite empathize.  However, his take on voice functionality is a tad euro-centric; not to say that he&#8217;s wrong, but I think that Skype&#8217;s journey back from years of neglect is a harder trek than he posits. The audience isn&#8217;t quite aligned as he suggests, and the typical usage isn&#8217;t quite right for a widespread integration with social nets.<span id="more-602"></span></p>
<p>Aside from those talking to Europe, I know very few in the US who use Skype for voice/video communication. I&#8217;m not sure why it&#8217;s so big there (maybe phone call prices for more frequent cross border calls? maybe they&#8217;re smarter and don&#8217;t mind the settup process for cheap voice/video? who knows), but here it&#8217;s primarily just another IM technology. My business partner is european and a major Skype user, who periodically asks me to get on voice with him (across town), but I don&#8217;t see why I&#8217;d use fairly lousy voice when I could just use my unlimited voice minutes on ATT. I have dozens of Skype users in my list, but the americans tend to stay gray, and those that are active IM me, while the bulk of active users all light up during european activity hours.</p>
<p>In terms of the massive number of Skype users that Wagstaff mentions, it does seem like all of Europe is on Skype. I&#8217;d suggest that this isn&#8217;t the same early adopter audience we used to see on Skype, as much as it&#8217;s just everyone who wants to save on phone calls, so integration with social media isn&#8217;t the no-brainer hit he implies. I feel that perhaps Skype&#8217;s primary competitor in the US is the chronically underrated <a href="http://www.pcworld.com/article/186308/magicjack_harnesses_femtocell_for_voip.html">MagicJack</a>, which exploits the complexity of competitors&#8217; installation processes to rule the market.</p>
<p>Also, although it&#8217;s a bit difficult to track the actual usage of a freestanding app like Skype, it&#8217;s even harder to track Twitter usage, given the heavy reliance on third-party apps for usage, although Fred Wilson puts in a credible <a href="http://www.avc.com/a_vc/2010/01/twittercom-vs-the-twitter-ecosystem.html">attempt</a>. I&#8217;m just not sure that Skype really eclipses competitors within the social space in the way Wagstaff&#8217;s numbers assume. Especially as I&#8217;m not sure it&#8217;s really a social thing as used in Europe today. -Vivox is much more a product of the social era.</p>
<p>In a <a href="http://www.techcrunch.com/2009/11/21/techcrunch-interviews-the-very-happy-skype-ceo-josh-silverman/">recent interview</a>, Josh Silverman described a situation in which &#8220;1/3 of usage is video, despite the fact that video calls can only be 1-1. Voice calls are multi-party.&#8221; Which shows that Skype actually isn&#8217;t doing spectacularly well with multi-party voice calls for social purposes, where new players, like <a href="http://games.venturebeat.com/2009/09/15/vivox-sets-up-voice-chatting-with-electronic-arts-facebook/">Vivox</a> and <a href="http://www.ventrilo.com/">Ventrillo</a> are highly active and and have cultivated strong relationships with that audience.</p>
<p>If Skype can do some brilliant things involving integration with social nets on mobile devices (bypassing carrier voice functionality), maybe they do win big worldwide, but I think that will be a hard space to take, and I&#8217;m not sure they&#8217;re actually the best positioned to do that right now.</p>

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		<title>A Look at 10-year Game Console Cycles</title>
		<link>http://blog.whyos.com/2009/06/a-look-at-10-year-videogame-console-cycles/</link>
		<comments>http://blog.whyos.com/2009/06/a-look-at-10-year-videogame-console-cycles/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 15:44:57 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[console cycles]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://blog.whyos.com/?p=453</guid>
		<description><![CDATA[It&#8217;s been interesting to watch as Microsoft and Sony simply decided to copy Nintendo&#8217;s philosophy and execution of a ten-year console cycle, rather than come up with an entirely new strategy. Nintendo was slightly more sophisticated in execution, as they gave their technology an initial release as &#8220;GameCube,&#8221; then a secondary release of basically the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been interesting to watch as Microsoft and Sony simply decided to copy Nintendo&#8217;s philosophy and execution of a ten-year console cycle, rather than come up with an entirely new strategy. Nintendo was slightly more sophisticated in execution, as they gave their technology an <a href="http://www.gamefaqs.com/console/gamecube/data/915781.html">initial release</a> as &#8220;GameCube,&#8221; then a secondary release of basically the same hardware with the addition of of a groundbreaking controller interface, <a href="http://www.gamefaqs.com/console/wii/data/930752.html">as Wii</a>, giving an effective 10-year life to the technology. In the current economic environment, it is probably best not to try to push another round of console hardware down user&#8217;s throats (especially at the price points they want to remain at), so, in this way MS and Sony are adapting the model, but it&#8217;s no great stretch. Microsoft&#8217;s <a href="http://kotaku.com/tag/project-natal/">Natal</a> or Sony&#8217;s<a href="http://kotaku.com/5283062/sony-explains-unnamed-new-ps3-motion-controller-a-little-more"> unnamed PS3 technology</a> will probably form the Wii part of their respective cycles. Back in 2006, Sony was saying that PS3 would have a <a href="http://www.gamesindustry.biz/articles/hirai-forecasts-10-year-life-cycle-for-playstation-3">10-year lifecycle</a>, and at E3 this year Microsoft was saying the <a href="http://venturebeat.com/2009/06/02/microsoft-games-executive-describes-origins-of-project-natal-game-controls/">same thing</a> of 360.<span id="more-453"></span></p>
<p>I&#8217;m looking forward to seeing how Natal and the Sony tech match up. Microsoft certainly has significantly larger user and developer bases. -And there is something inherently nifty about not having a controller in hand. The questions I have are whether this can really work well enough that a number of developers can make compelling quality gameplay reliably using it; and MS is not known for having a mastery of the human/computer interface, so how many annoying Microsoftian tweaks will be present, and how much will this impede usage. 360 has succeeded largely because it&#8217;s just a game computer connected to a television, and has successively enhanced its implementation of things on 360 that already exist in the broader computer game world.</p>
<p>Sony has been awful with marketing and business development throughout the life of the PS3, and it&#8217;s hard to assume that they&#8217;ll suddenly get a whole lot better. But I do believe they&#8217;re correct that a device in the user&#8217;s hand will allow more accurate tracking and gameplay. This would be useful both for core gamers and for casual gamers who actually golf/bowl/whatever, and care that the console experience accurately reflect their skill level. It makes a bit of sense as a next step beyond Wii, since Wii does have that weakness.</p>
<p>Overall, Microsoft and Sony are probably right to head in this direction, but somehow it only makes me more eager to see what Nintendo does next. And there&#8217;re getting to be an awful lot of things connected to my television, so who know&#8217;s what&#8217;ll actually be powering games by 2015.</p>

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