Tag Archives: console games

It was nice to get out to SF and meet with friends at the Game Developers Conference, but there were no really compelling tech stories, in terms of either vision or product, and that’s what I show up for. This may well come largely from the state of the economy and its near term effect on innovation. It seems to me that GDC now serves two primary purposes; training for big conventional PC and console games (for which it really does make sense to have a centralized function like this), and a massive game industry career-fest. Read More »

This is very interesting to me, because Capps is saying that in response to used sales, not piracy, Epic will be looking at code activations. -And used sales means the console side of things, because it doesn’t exist for PC titles. I know that developers have stronger feelings on used product than publishers (although publishers aren’t that big on it either), and users never seem to love activations, so this may go nowhere. But it’s interesting to hear as major a player as Epic propose it.